5 Factors THAT CAN Damage ESCAPE ROOM Practical Experience

Let Us have a look at 5 most Frequent mistakes in escape rooms Design or experience, that can ruin it for people! We won't be listing them in any specific sequence , as they are (very ) bad for escape room encounter, and it really depends to what extent that they appear in the area.


Poor puzzles layout can represent many things and can be present Within an escape room in various forms. The final result is generally similar -- the customer is confused, annoyed and unsure what the heck just happened.

· Reusing the same information or clues for more than 1 puzzle can be really confusing for people. When you find out that you should not only figure out which book to use in a mystery from a group of bits of paper you found scattered all across the room, but also who is the murderer, what's his shoe size and exactly what he had for breakfast last January, that's the password to his computer account (yes, I'm exaggerating:-RRB-), it renders far from a fantastic impression.

· Involving props that shouldn't be transferred . That's probably only the worst puzzle design defect out there. Obviously players can touch and move everything in the room -- it is part of their experience and what they are utilized to do. If them moving props in the area makes a puzzle wracking (without hints), it's just poor design.

· (too well) hidden things can be quite annoying. We visited a room where we could not find the initial key for almost 15 minutes -- and we weren't even the only ones, even when talking to the owner, he said most visitors have problems with that. To make matters worse, finding things was a big part of the rest of the video game too -- and was just there because of the shortage of actual puzzles.

· Non-working puzzles is the danger that becomes higher and higher when more technology is utilized in the puzzles. It is not really limited to the high-tech puzzles however it can happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles could be fantastic, and can really boost the"wow" factor of this space. However, when something goes wrong, it's just a bad experience.


Introduction and the debriefing Might Not Be a Part of the room itself, but it's certainly part of the escape room experience. A bad debut and debriefing can truly harm the overall experience when seeing an escape room. No matter how good the room is, it can just feel like something is missing when you are promptly asked to pay and depart after you resolve it.

As poor introductions go, we have seen all kinds -- from space master only reading the directions from a bit of newspaper to not even mentioning the story of the room.

It's even easier to Pinpoint a bad debriefing -- and those are not hard to come by. To be completely honest, we've probably had more mediocre or bad debriefings overall, than the really good ones. Way too many times it happens, which you're only escorted beyond this space back into the entry hall, asked to cover, possibly provided a chance to get a photo or a few minutes of chat, and then asked to leave (or just stand there awkwardly).

The couple awesome debriefings we have had contained Going throughout the room again, answering any questions you might have, commenting and minding the puzzles, possibly explaining a little more how some puzzles are connected to the story of the space . Some rooms also provide refreshments after the area has been finished, that's not crucial but it certainly doesn't hurt.


Whatever The reason might be -- some room simply use it to cover up the absence of real puzzles and prolong your escape room experience, some may overdo the narrative components -- some escape rooms just comprise waaaay to a lot of distractions. By distractions, I suggest items of no significance to the video game itself. We have had quite a bad experience in one of"solve the crime" genre escape room. A normal detective office, with heaps, and I mean, LOADS of paperwork, pictures, notes all across the room. Not only does this take a very long time to make it through all them, it turned out they had been of very little value to us in the end. Many rooms solve the issue with a special markers which are used for items which aren't part of this game. Though it has a small negative impact on immersion, it is great for preventing visitors from wasting their time on regions of the scenery.


Tick, Tock, time is ticking, the last group only left the room, and also the room master has limited time to ready the room for the upcoming visitors. When it comes to preparing the space, there's absolutely no room for sloppiness. Each of the puzzles must be reset, each of the locks locked, all of the keys in the right places. We have had it happen a couple of times that some locks were not locked -- mostly even the vital locks like the doors to the next room. When you're politely asked that you go back to the first room since the doors weren't supposed to be opened yet (and they will inform you when you're able to go to the second area ), it just demolishes the immersion.

Timing Hints properly can have a fantastic impact on escape room encounter. Knowledgeable groups maybe do not even need hints, but when it comes to novices and visitors with a couple rooms under their belt, signs are still an important part of their expertise. Give hints too late, and they won't be able to address the space in time , not a fantastic option.

In one Room, we were given signs before we can even attempt anything -- and they lead us from this room in about 40 minutes, with multiple hints one after another.

The Other extreme is being left alone for the first half an hour (with no means to request a hint as it turned out to be a one-side communication), and therefore not completing over half of the room in the end.

In our opinion, that the Perfect hint system ought to aid a group come from the room check here just in time, or in a couple extra minutes.

Normal mistakes we stumbled upon in escape rooms. Most of Them can be easily avoided -- and it's really worth It, as it'll tremendously increase the visitor's satisfaction. What about you personally? Do you want to include something, make a remark about something? Tell Us in the comments!

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